I have to admit that I am not a fan of the background shapes. I find them distracting and even a little boring. I am not sure why they make me feel that way, but I do find it hard to not stare at them.
I think the main reason for this is that they are quite large. Even when I take them out, the background still gets lost in the distance. For some reason, designers at the studio that makes background shapes insist that they are “easily visible” as opposed to being “easily visible.” I think this is a bit of a problem. There is a lot of stuff that can be visible in the distance, like buildings that are way off-screen.
This is probably why the game’s designers are so insistent that the background shapes are as large as possible. It may be part of the reason that the background shapes are so bright and colourful, but it is also a reason why this game is so damn cool.
For the people trying to figure out and understand these background shapes, I would like to suggest one very simple explanation. The reason it’s so damn cool is that because that’s the way the background shapes are, it lets you see everything that’s happening right before your eyes. You can see the player’s character, the environment, and the camera angle all at the same time.
That’s a very good explanation for why these background shapes are so damn cool.
This is also a very good reason to be in love with this game. To be able to see every little part of your surroundings before you move on to the next thing is amazing. Also, you can do this all in your head, and not have to move your eyes, or even your head.
I found this very interesting because it implies some very useful capabilities of the game. The way background shapes work is very similar to how the game works with the camera. I always assumed that you could see what you were doing when you were using the camera. Well, these background shapes are more like a camera view. You can see exactly what you’re doing, and you can see a lot more.
Background shapes are another form of shading that make the background appear to recede away from the player. In the most basic sense, we can view all the parts of the background shape as an image. But in real life, there are millions of small objects that are very difficult to point out to the viewer by themselves. They usually need to be pointed out to us by some other object.
In game, a background shape is just a grid of the same size as the background. So by itself, a background shape can be a very faint image. But when a background shape is broken up into smaller shapes, like the grid of bricks on a building or the shapes on a door, we can make it really distinct.